Senior Unity Developer (Graphics and AI) - London Onsite/Hybrid
Unity Software Engineer - Graphics
As a graphic software engineer, you will play a crucial role in developing and implementing synthetic data solutions to support our AI Research and development initiatives.
About us
My client’s vision is to make matter programmable. Using robotics and AI, we are creating an eco-system of hardware and software tools that can be used by all manufacturers in the world to benefit from intelligent automation so that we don’t need to involve human hands in anything we produce. Humans will be able to accomplish more meaningful tasks if we help to reduce repetitive manual labour and strenuous output.
About the job
As a graphic software engineer, you will play a crucial role in developing and implementing synthetic data solutions to support our AI Research and development initiatives. Creating realistic data sets that mimic real-world scenarios and shaping the future of ethical and innovative data-driven solutions. If you are passionate about synthetic data generation and will thrive in a small agile team working on a product that is going through growth, we’d love to hear from you.
Key Responsibilities
• Design and implement algorithms to generate synthetic
datasets that closely resemble real-world data, ensuring statistical accuracy and diversity.
• Expand and improve multiple data generation systems and simulations
• Implement new procedural generation systems to train AI models using Unity, C# and 3d Rendering
• Brainstorm new ideas to expand our systems with the rest of the R&D team
• Develop and optimize algorithms for data anonymization, perturbation, and generation, taking into consideration the uniqueness of different datasets and domains.
• Write fast, efficient and well organised code
• Think of creative solutions to quickly test hypothesis presented by the rest of the team
What are we looking for
• Minimum Bachelor or Master degree from Computer science / Software Engineering or similar field
• 5+ years of Software Engineering experience
• 3+ years working Unity game engine and C# and 3D
Rendering – this is essential
• Experience in one of these areas: Kinematics, Path
• Planning, Camera Calibration, Physics, Computer Vision, Graphics
• Inquisitive mindset to problem solving
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