Staff Software Engineer - Relocation to Australia
We are looking for an experienced Staff Software Engineer to join the Sydney based team. Internal Job Title: Software Engineer III.
As Software Engineers here, we bring deep knowledge of specific technical areas and also value the opportunity to work in a variety of broader domains. We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value.
As a Staff Software Engineer on the Modes team under the Gameplay initiative, you will bring deep gameplay technical knowledge and skills to the game play domains. You will increase sustainability for current rotating modes and
develop tools and workflows that make it easier for designers and artists to create awesome experiences for our players. You will work as part of a diverse team consisting of artists, designers, engineers, producers, and QA. You will also be leading the technical decision-making processes on the team, and you will be accountable for all technical decisions as well as the quality of the technology supported by the team. You will report to the Team Engineering Manager.
Responsibilities:
• Lead, identify and build improvements to allow the game to more
sustainably maintain rotating game modes.
• Understand the backend services powering our game and lead
technical decisions to best use them.
• Lead the automation of aspects of creating and running existing rotating game modes.
• Lead, design and develop features and UI in the game engine using C++.
• Collaborate with cross-disciplinary teams in Sydney and the US (including Game Designers, Artists, Animators, Quality, and Producers) to shape player
experiences
• Give feedback to designers and artists on the technical tradeoffs of their designs and ideas
• Give feedback to product leaders about product direction and player affinity
• Collaborate with and mentor engineering teammates
Required Qualifications:
• 8+ yrs of collective professional experience building applications or games in a client-server architecture.
• Bachelor’s degree in Computer Science or comparable field or equivalent
experience
• Experience working closely with non-engineering collaborators to deliver value
• Experience building games
• Experience working with complex code bases
• Professional experience using C++
For this role, you'll succeed through craft expertise and a collaborative spirit that prioritises the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games.
If you embody player empathy and care about players' experiences, this is the role for you!
Our Perks:
We strongly believe in work/life balance, and we encourage that with our open
paid time off policy, paid parental leave (for both primary and secondary carers) and flexible work schedules to fit your lifestyle.
We also believe that work should be fun, we have a LAN gaming room, the latest consoles, a play fund so you can broaden and deepen your knowledge of our players and community, and all the snacks you would ever need to power through your day (even healthy snacks!)
And that’s not all we offer, there’s also:
• Medical, Dental and Vision Stipend
• Wellbeing Reimbursement
• We will double down on your donations of time and money to non-profits
• Employee Assistance Program
• Learning and Development opportunities
The studio fosters a player and workplace experience that values teamwork embodied by the Summoner's Code and Community Code. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where we treat one another with dignity and respect. We encourage you to read more about our value of thriving together and our ongoing work to build the most inclusive company in Gaming.
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