Staff Software Engineer | Gameplay
Permanent / Full Time
Australia
Australia
160,000 - 190,000
Programming and Development
1573614
17-01-2025 11:21 AM
Staff Software Engineer - Game Modes
Sydney, Australia - Onsite - VISA/Relocation available.
As a Staff Software Engineer on the Modes team, you will bring deep gameplay technical knowledge and skills to the game play domains of our game. You will increase sustainability for current rotating modes and develop tools and workflows that make it easier for designers and artists to create awesome experiences for our players. You will work as part of a diverse team consisting of artists, designers, engineers, producers, and QA. You will also be leading the technical decision-making processes on the team, and you will be accountable for all technical decisions as well as the quality of the technology supported by the team. You will report to the Team Engineering Manager.
Responsibilities:
Sydney, Australia - Onsite - VISA/Relocation available.
As a Staff Software Engineer on the Modes team, you will bring deep gameplay technical knowledge and skills to the game play domains of our game. You will increase sustainability for current rotating modes and develop tools and workflows that make it easier for designers and artists to create awesome experiences for our players. You will work as part of a diverse team consisting of artists, designers, engineers, producers, and QA. You will also be leading the technical decision-making processes on the team, and you will be accountable for all technical decisions as well as the quality of the technology supported by the team. You will report to the Team Engineering Manager.
Responsibilities:
- Lead, identify and build improvements to allow our game to more sustainably maintain rotating game modes.
- Understand the backend services powering our game and lead technical decisions to best use them.
- Lead the automation of aspects of creating and running existing rotating game modes.
- • Lead the automation of aspects of creating and running existing rotating game modes.
- Collaborate with cross-disciplinary teams in Sydney and the US (including Game Designers, Artists, Animators, Quality, and Producers) to shape player experiences.
- Give feedback to designers and artists on the technical tradeoffs of their designs and ideas.
- Give feedback to product leaders about product direction and player affinity.
- Collaborate with and mentor engineering teammates.
- 8+ yrs of collective professional experience building applications or games in a client-server architecture.
- Experience working closely with non-engineering collaborators to deliver value.
- Professional experience using C++.
- Medical, Dental and Vision Stipend.
- Wellbeing Reimbursement.
- We will double down on your donations of time and money non-profits.
- Employee Assistance Program.
- Learning and Development Opportunities.
Please note that for your privacy no data from this form is stored in this website (view our privacy policy).