3D Art Generalist
Permanent / Full Time
United Kingdom
United Kingdom
40k - 65k GBP
Art and Animation
1584498
17-03-2025 12:12 PM
We’re looking for a highly skilled and versatile Game Artist to join an established and well-respected game studio known for its creative, innovative, and visually stunning games. This is an exciting opportunity for an artist who thrives in a flat-structured, collaborative environment where their work has a direct impact on multiple projects.
About the Role As an Experienced Artist, you’ll be part of a talented team responsible for creating beautiful and immersive game worlds. This is a generalist role, meaning you’ll work across concept art, 3D modeling, texturing, and environments, bringing unique artistic visions to life. While there is some flexibility in style, the focus is on high-quality environment art, making this a great opportunity for artists who excel in world-building.
What You’ll Do
About the Role As an Experienced Artist, you’ll be part of a talented team responsible for creating beautiful and immersive game worlds. This is a generalist role, meaning you’ll work across concept art, 3D modeling, texturing, and environments, bringing unique artistic visions to life. While there is some flexibility in style, the focus is on high-quality environment art, making this a great opportunity for artists who excel in world-building.
What You’ll Do
- Create high-quality 2D and 3D game assets, with a focus on environments.
- Work across concept art, modeling, texturing, and material creation.
- Maintain and refine the game’s art style, quality, and visual direction.
- Collaborate with the art team to push creative boundaries and improve workflows.
- Balance artistic vision with technical constraints to optimize assets for performance.
- Work on multiple projects, contributing to both ongoing and new IPs.
- 3+ years of experience as a game artist in the industry.
- A strong portfolio showcasing both 2D and 3D work across diverse styles (not just weapons or character art).
- Expertise in Maya, Photoshop, ZBrush, and Substance Designer/Painter (or similar tools).
- Ability to concept, model, and texture your own assets.
- Strong preference for artists with an environment art focus.
- A creative problem-solver who can work independently and collaborate effectively.
- Ability to thrive in a flat-structured team where everyone’s contributions matter.
- Hybrid/onsite role in Guildford (3+ days in office preferred).
- Relocation support is available for the right candidate.
- Work in a highly stable studio with strong retention—people love it here!
- Direct creative impact—no rigid hierarchy, your ideas and work shape the final game.
- Competitive salary and benefits—the studio pays well for top-tier talent.
- Opportunity to work on multiple projects, from well-known titles to exciting new IPs.
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