Technical Sound Designer
Permanent / Full Time
UK
USA
DOE
Art and Animation
1534576
25-06-2024 04:35 PM
We are seeking a talented and highly-motivated Technical Sound Designer to help bring a brand-new AAA multiplayer game to life. This is a unique opportunity to help deliver a high-quality, culturally-impactful audio experience for one of our first games in an emerging gameplay-diverse genre.
We are an ambitious team that is passionate about creating a memorable and meaningful immersive experience. We deeply value the positive team culture that we're building together. We're seeking like-minded colleagues with an inclination towards excellence, self-motivation, and teamwork.
Core Responsibilities:
We are an ambitious team that is passionate about creating a memorable and meaningful immersive experience. We deeply value the positive team culture that we're building together. We're seeking like-minded colleagues with an inclination towards excellence, self-motivation, and teamwork.
Core Responsibilities:
- Work closely with the audio director and design team to conceptualize, prototype, build, and maintain effective audio systems that support the experiential and narrative pillars of our game.
- Problem-solve and devise creative solutions to complex challenges that can arise within interactive audio.
- Edit and implement a wide range of high-quality sound assets.
- Collaborate with other teams, maintaining excellent standards of communication.
- Perform audio playtests, performance profiling, bug-fixing, and optimization.
- Contribute as a key stakeholder in designing and managing sound prioritization systems.
- 3+ years experience as a Technical Sound Designer, preferably with high-quality online multiplayer games.
- Expertise with Unreal Engine (including Blueprint), Wwise, and other industry-standard audio technologies.
- Strong abilities with game audio concepts, workflows, and technical sound design best practices.
- Experience creating and optimizing UE Blueprints.
- Proficiency in visual programming and scripting languages.
- Experience creating scripts for Reaper using Python, Lua, or EEL.
- Experience coding in C++ or C#.
- Solid understanding of spatial audio concepts in gaming and related technologies.
- Experience with HDR (high dynamic range) mixing techniques.
- A keen focus on product quality and supporting player clarity, feedback, and experience.
- Proven capability in sound design and content creation.
- An inclusive, communicative, and collaborative mindset; we are a distributed development team.
- Adaptive growth mindset and a passion for solving complex problems with other people.
- Advanced profiling experience in middleware to identify and troubleshoot audio issues.
- Experience designing, implementing, and maintaining interactive music systems.
- Experience assessing and implementing in-game acoustics solutions.
- Experience working with outsource or contractors.
- Knowledge of 3rd party audio tools and add-ons used in AAA games.
- Engine-native approaches such as UE Metasounds.
- Strong portfolio/reel that demonstrates relevant experience in technical sound design in games.
Benefits Package
Annual salary reviews
Bonus scheme
Flexible working policy
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